About the Book

Napoleon\'s Gambit Cover

A modern sailor is recruited by the Royal Navy and finds himself on the deck of HMS Impérieuse in 1813, as she sails into battle against overwhelming odds. At stake are $5 billion in gold and the fate of the modern world.

Think of it as Captain Kirk meets Captain Jack Aubrey: a moral tale, light-hearted and filled with action, yet rich in authentic historical and nautical detail. Napoleon’s Gambit is set in exotic locations aboard the world’s most advanced yacht and on old wooden warships. Its love-story, sword-fights, sea-battles, pirates and storms at sea add tension to an unpredictable and satisfying plot.

Captain's Log

What would you take back to the 19th C?

Readers who have asked me why Josh takes the items he does, can find the answer in one of Chapter Twelve’s notes.

But what 3 items would you take, if your mission was to go back to the 19th C and convince someone that you’re from the 21st C? To play, you have to follow the same rules Josh did:

1) You have to carry the item with you in Bit-by-Bit, so it has to be small and compact.
2) Marine environments are not electronics friendly. Obviously computers and the usual toys work, but to ensure that any one of them operates at the critical moment, you have to take precautions. You can use these items, but you have to explain how you would ensure they light-up when switched on.
3) If you cause Future Shock your contact dies. This is difficult to quantify, but reactions larger than Thomas’s and James’s to Josh’s demo, register as a heart attack and you’re out.

What would you take, and why? If you would like to play, please go to the note and use the comments form.