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Take my advice... if a Deveel invites you to sit in on a game of Dragon Poker, don't accept unless you really understand the rules. Skeeve sits in on a game at the start of Little Myth Marker , despite not understanding the game. Remarkably, he wins. When one player tries to use a marker, the others protest, but Skeeve generously offers to cover the marker himself. Should've checked on what the marker was first. Markie is the marker's name, and she's a little girl. Sweet, innocent... sure. But she isn't Skeeve's only problem. The Mob has decided that a cheiftein of his standing needs a moll, and has generously provided one. Worst of all, jealous competitors have decided to try to ruin Skeeve by hiring the most notorious Character Assassin of all, the Axe, to take Skeeve's business down. This one isn't quite as funny as the previous books, but it definitely has its moments.
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