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A blog of all section with no images
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Written by ThreeOfFour
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Wednesday, 05 April 2006 |
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Prelude to Foundation is a great look at Hari Seldon, the Founder of the Foundation. If you didn't particularly enjoy the Foundation series, you may as well stop reading now. I doubt you'll care for this book. But if you loved the Foundation series, it's probably on the must-read list. At least be familiar with some of Asimov's other work before reading this novel. You may or may not want to have read the Foundation series first, but this one also makes reference to parts of the Robots and Empire series, so a little background is helpful. Prelude to Foundation covers the early days of Seldon's development of psychohistory. He isn't even sure, for much of the book, that it will be practical to develop. However, Emperor Cleon I has heard of psychohistory, as have some of his enemies, and Seldon goes into hiding rather than be forced to develop psychohistory to their specifications. He travels through a variety of societies existing on Trantor. Some of the problems being faced by the various societies are not so different from today. There's intolerance, both by outsiders and of outsiders. There's crime. Seldon at this point in his life is rather naive. Brilliant in his area, but he really doesn't understand the rest of the world... err, universe, well enough to keep out of trouble. If you enjoy Asimov, this is a book you will enjoy reading and rereading. It will also drag you into rereading any of the Foundation or Robots and Empire books you haven't read in a while, just to refresh your memory. |
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Last Updated ( Wednesday, 05 April 2006 )
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Written by ThreeOfFour
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Wednesday, 05 April 2006 |
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In Myth-Nomers and Impervections Aahz has quit the company because he feels as though he is nothing but deadweight since he lacks his magical powers. He returns to his home dimension, Pervect. Skeeve cannot bear to think of losing his mentor without at least one try at keeping him on the team. But Pervect isn't exactly friendly territory. The Pervects have well earned their reputation as a less than friendly race. The city Skeeve arrives in is much like an overdeveloped New York. Yes, that much of a mess. Skeeve quickly realizes he has no idea how to find Aahz, so much of his time is spent figuring out how to cope in this strange world and making odd new friends. I must say, if my mother were anything like Aahz's, I'd rather go traveling among the dimensions than stay anywhere near her. Come to think of it, if I could travel the dimensions, I probably would no matter what my mother was like. You know how that goes. |
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Written by ThreeOfFour
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Wednesday, 05 April 2006 |
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Asprin makes a change in the Myth series, and M.Y.T.H. Inc. Link is the first book to show that change. Some of the story is now told by Skeeve's friends, rather than strictly from his point of view. This makes M.Y.T.H. Inc. Link more of a collection of short stories than a short novel. You'll learn a lot about how the various characters think, and the stories are reasonably fun, but this just isn't his best work. |
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Last Updated ( Wednesday, 05 April 2006 )
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Written by ThreeOfFour
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Wednesday, 05 April 2006 |
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Take my advice... if a Deveel invites you to sit in on a game of Dragon Poker, don't accept unless you really understand the rules. Skeeve sits in on a game at the start of Little Myth Marker , despite not understanding the game. Remarkably, he wins. When one player tries to use a marker, the others protest, but Skeeve generously offers to cover the marker himself. Should've checked on what the marker was first. Markie is the marker's name, and she's a little girl. Sweet, innocent... sure. But she isn't Skeeve's only problem. The Mob has decided that a cheiftein of his standing needs a moll, and has generously provided one. Worst of all, jealous competitors have decided to try to ruin Skeeve by hiring the most notorious Character Assassin of all, the Axe, to take Skeeve's business down. This one isn't quite as funny as the previous books, but it definitely has its moments. |
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Written by ThreeOfFour
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Wednesday, 05 April 2006 |
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Whoops! You really need to watch who you let through the door when you live at the Bazaar at Deva. In Myth-ing Persons , Skeeve finds out that dealing with Deveels is always a challenge when he is informed that they are holding him responsible for two scam artists who leave through a mysterious door in his home. Aahz insists on going after them alone, but doesn't return. It turns out the world through the door is populated by vampires and werewolves. Humans aren't exactly welcome... but they are feared! It's another charming romp through light, humorous fantasy as Skeeve rescues his partner. |
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Written by ThreeOfFour
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Wednesday, 05 April 2006 |
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So, what do you want for your birthday? That's one question Tanda and Skeeve don't bother to ask Aahz in Myth Directions . Tanda has every intention of getting something utterly unique for Aahz... and she doesn't mean to buy it. She's looking to steal, so of course she brings Skeeve along since he once wanted to be a theif. She chooses what has to be the ugliest thing Skeeve has ever seen. It's a Trophy that two cities play a game for every year, and it determines which city will rule that year. But the theft goes wrong, and Skeeve has to call in some help. As with the other Myth books, you really need to be in the mood for some very light reading. This is a short book and there is nothing serious about it. That makes it perfect for those times when you really need a laugh. If you're looking for something to make you think, keep looking. But I do enjoy this series at those times that I'm too tired for something more challenging. |
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Last Updated ( Wednesday, 05 April 2006 )
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